Achieving an Effective Interaction in Augmented Reality Environments



Giorgio Ballestin

Achieving an Effective Interaction in Augmented Reality Environments
Speaker:
Giorgio Ballestin
Abstract:
Augmented Reality (AR) is an under-development technology that has been growing in interest in the past decade. However, many factors hinder its distribution to the general public. The heavy processing requirements, hardware limitations, and the need of an easy to use portable/wearable device are still problems to be addressed. There is a huge amount of possible applications that could be implemented once those systems are stable enough. We already experienced a similar phenomena with smart-phones, which created a new society where each individual is constantly connected to endless streams of data. In the next evolution of Wearable devices and Internet of Things, Augmented Reality can play a key role in the human-computer interaction field. The goal of my research is to understand how to achieve a natural, ecological interaction with AR devices, to help to deploy this technology to the market.
Short Bio:
Giorgio Ballestin is a first year PhD Student in Computer Science. He studied Robotics Engineering in the EMARO+ program, spending one year in Warsaw, Poland. His research interests focus on Augmented Reality and Computer Vision.
Date:
Thursday, October 11, 2:00PM
Location:
DIBRIS, Valletta Puggia, Conference Room 326 - Via Dodecaneso 35, Genova 

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